Using convergent technologies to enhance engagement, STEM and literacy education via physical activity and sport

  • Parker, Jeff (Principal Investigator/Chief Investigator A)
  • Lee, Jim (Co Investigator/Chief Investigator B)

Project: Other

Project Details


Wearable technology has been steadily utilised in assessing sporting performance at elite levels and recently with the general population. This can be applied to an education program in a multifaceted approach by developing the technology for suitability in a schooling and education context.

The technology will be developed to assist in HPE classes where fundamental functional movement abilities can be assessed to improve general motor skills as well as specific sporting or exercise skills.

Health of children is a growing concern both inside and outside schools. Issues range between childhood obesity through to motor skills development. This may a longer term benefit if aiding in reducing overweight in children, therefore taking away one common target when bullying occurs.

Literacy, numeracy, and STEM are areas consistently identified by governments that need to be improved. Through collaborative partnerships between Education NT schools, Charles Darwin University staff, and industry, this project aims to utilise physical activity and sport to enhance STEM subjects by means of utilising each child’s own movement data.
Effective start/end date1/07/1831/12/30


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