A Case Study: Exploring Video Deficit Effect in 2-Year-Old Children's Playing and Learning with an iPad

Gretchen Geng, Leigh Disney

    Research output: Chapter in Book/Report/Conference proceedingConference Paper published in Proceedingspeer-review


    This paper examined 2-year-olds' playing with an iPad and whether there is a video deficit effect, that young children learn less from an iPad than from a live demonstration. Observational case study has been used in this study.This paper made three important contributions, which include a) there was a video deficit effect, which exists at least before the child turned 3 years old and it was found young children (2-year-olds)'s poorer ability to learn from 2D sources (iPad) to real-life situation, in comparison to their ability to learn from a live demonstration, b) 2-years-olds could not draw a whole cat image, owing to that children's understanding from playing theiPad game was linked with their thinking, talking and reading from the images and iPad games only provided children with higher task complexity and disrupt their transferring of learning; and c) 2-year-olds needed to develop their experience with multiple representations, such as language cues, to facilitate their transferring of learning. Parents and teachers may find this paper useful to examine the values of using 2D sources, such as an iPad.

    Original languageEnglish
    Title of host publicationProceedings of the 21st International Conference on Computers in Education, ICCE 2013
    EditorsL Wong, C-C Liu, T Hirashima, P Sumedi, M Lukman
    Place of PublicationJakarta, Indonesia
    PublisherUHAMKA Press
    Number of pages9
    ISBN (Print)978-602-8040-71-6
    Publication statusPublished - 2013
    EventInternational Conference on Computers in Education (ICCE 2013) - Bali, Indonesia, Bali, Indonesia
    Duration: 18 Nov 201322 Nov 2013
    Conference number: 2013 (21st)


    ConferenceInternational Conference on Computers in Education (ICCE 2013)
    Abbreviated titleICCE


    Dive into the research topics of 'A Case Study: Exploring Video Deficit Effect in 2-Year-Old Children's Playing and Learning with an iPad'. Together they form a unique fingerprint.

    Cite this