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Collecting Aboriginal stories for education through immersion
Cat Kutay
Research output
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Chapter in Book/Report/Conference proceeding
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Chapter
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peer-review
2
Citations (Scopus)
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Computer Science
Learning Process
100%
Indigenous People
100%
Indigenous Community
100%
Learning Materials
100%
User
100%
Multimedia
100%
Software Development Tool
100%
Intents
100%
Cultural Learning
100%
Arts and Humanities
Aboriginal
100%
Collecting
100%
Australia
100%
Immersion
100%
Historians
50%
Torres Strait
50%
Conceptual
50%
Narrative Method
50%
Culture
50%
Software tools
50%
Life Long Learning
50%
Psychology
Tools
100%
Narrative
100%
Intention
100%
Story-Telling
100%
Social Sciences
Education
100%
Communities
66%
Software
33%
Hypermedia
33%
Culture
33%