Field testing mobile digital storytelling software in rural Kenya

Thomas Reitmaier, Nicola J. Bidwell, Gary Marsden

Research output: Chapter in Book/Report/Conference proceedingConference Paper published in Proceedingspeer-review

17 Citations (Scopus)

Abstract

We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in field-testing allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures.

Original languageEnglish
Title of host publicationMobileHCI 2010 - 12th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pages283-286
Number of pages4
DOIs
Publication statusPublished - 2010
Event12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI2010 - Lisbon, Portugal
Duration: 7 Sept 201010 Sept 2010

Publication series

NameACM International Conference Proceeding Series

Conference

Conference12th International Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI2010
Country/TerritoryPortugal
CityLisbon
Period7/09/1010/09/10

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