Interactive Storytelling in Academic Teaching

Wolfgang Heiden, Matthias Rader, Eric Fassbender

    Research output: Chapter in Book/Report/Conference proceedingConference Paper published in ProceedingsResearchpeer-review

    Abstract

    In this paper, we describe an approach to use storytelling in academic teaching as a means for background research to hypermedia and virtual reality topics in computer science. Interactivity within this context means selective authoring rather than immersive interaction. In contrast to existing approaches a Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. In addition there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research. � 2010 Springer-Verlag.
    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Place of PublicationBerlin
    PublisherSpringer
    Pages-
    Number of pages6
    Volume6432
    Publication statusPublished - 2010
    EventICIDS. Third International Conference on Interactive Digital Storytelling - Berlin, Germany
    Duration: 1 Nov 20103 Nov 2010

    Conference

    ConferenceICIDS. Third International Conference on Interactive Digital Storytelling
    Period1/11/103/11/10

    Fingerprint

    Teaching
    Computer science
    Virtual reality

    Cite this

    Heiden, W., Rader, M., & Fassbender, E. (2010). Interactive Storytelling in Academic Teaching. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6432, pp. -). Berlin: Springer.
    Heiden, Wolfgang ; Rader, Matthias ; Fassbender, Eric. / Interactive Storytelling in Academic Teaching. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6432 Berlin : Springer, 2010. pp. -
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    title = "Interactive Storytelling in Academic Teaching",
    abstract = "In this paper, we describe an approach to use storytelling in academic teaching as a means for background research to hypermedia and virtual reality topics in computer science. Interactivity within this context means selective authoring rather than immersive interaction. In contrast to existing approaches a Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. In addition there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research. � 2010 Springer-Verlag.",
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    Heiden, W, Rader, M & Fassbender, E 2010, Interactive Storytelling in Academic Teaching. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). vol. 6432, Springer, Berlin, pp. -, ICIDS. Third International Conference on Interactive Digital Storytelling, 1/11/10.

    Interactive Storytelling in Academic Teaching. / Heiden, Wolfgang; Rader, Matthias; Fassbender, Eric.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6432 Berlin : Springer, 2010. p. -.

    Research output: Chapter in Book/Report/Conference proceedingConference Paper published in ProceedingsResearchpeer-review

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    AB - In this paper, we describe an approach to use storytelling in academic teaching as a means for background research to hypermedia and virtual reality topics in computer science. Interactivity within this context means selective authoring rather than immersive interaction. In contrast to existing approaches a Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. In addition there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research. � 2010 Springer-Verlag.

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    Heiden W, Rader M, Fassbender E. Interactive Storytelling in Academic Teaching. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6432. Berlin: Springer. 2010. p. -