In this paper, we describe an approach to use storytelling in academic teaching as a means for background research to hypermedia and virtual reality topics in computer science. Interactivity within this context means selective authoring rather than immersive interaction. In contrast to existing approaches a Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. In addition there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research. � 2010 Springer-Verlag.
|Title of host publication||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Place of Publication||Berlin|
|Number of pages||6|
|Publication status||Published - 2010|
|Event||ICIDS. Third International Conference on Interactive Digital Storytelling - Berlin, Germany|
Duration: 1 Nov 2010 → 3 Nov 2010
|Conference||ICIDS. Third International Conference on Interactive Digital Storytelling|
|Period||1/11/10 → 3/11/10|
Heiden, W., Rader, M., & Fassbender, E. (2010). Interactive Storytelling in Academic Teaching. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6432, pp. -). Springer.