@inproceedings{8e0fa1548062455394d6b31948795305,
title = "Learning on country: A game-based approach towards preserving an Australian Aboriginal language",
abstract = "Nginya naaa-da banga-mari dalang wingaru-dane. Ngyina diya-ma murri dalan-wa dalang-ra1. This paper presents the design of a prototype 360 degree, interactive, Indigenous language learning game to support the reclamation of Indigenous languages through immersion in community oral traditions expressed through visual and audio effects and the choreography of the characters within the game. The project is underpinned by a foundational acknowledgement that Aboriginal culture is held within the country specific to the language and embodied in that country's landscape. Learning within the game is based around themes of country, weather, local environment and kinship. Animation and design principles were applied from an embodied communication perspective to increase engagement and to reinforce language learning principles, with Indigenous animation and design students bringing an Indigenous perspective to the gestural and design content of the game.",
keywords = "Design Process, Game design, Language in context, Social design",
author = "Cat Kutay and Deborah Szapiro and Jaime Garcia and William Raffe",
year = "2020",
month = nov,
day = "23",
language = "English",
volume = "1",
series = "ICCE 2020 - 28th International Conference on Computers in Education, Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "540--545",
editor = "Hyo-Jeong So and Rodrigo, {Ma. Mercedes} and Jon Mason and Antonija Mitrovic and Daniel Bodemer and Weichao Chen and Zhi-Hong Chen and Brendan Flanagan and Marc Jansen and Roger Nkambou and Longkai Wu",
booktitle = "ICCE 2020 - 28th International Conference on Computers in Education, Proceedings",
note = "28th International Conference on Computers in Education, ICCE 2020 ; Conference date: 23-11-2020 Through 27-11-2020",
}