One person's culture is another one's entertainment

Research output: Chapter in Book/Report/Conference proceedingConference Paper published in Proceedingspeer-review


The work presents a web-based learning system that allows many courses to access and share communities stories, and allows teachers to alter existing scenarios to suit the specific focus of their course. The learning domain is indigenous Graduate Attributes in university curriculum. This knowl- edge sharing system takes a holistic approach to learning through storytelling and acknowledges that resources col- lected for one course are often very useful in many other uni- versity courses. The combination of stories and the cultural themes that are enacted either as scenarios or agent rules, provide an immersive experience of this culture. This forms both an information sharing medium for Aboriginal com- munities and a game for non-Aboriginal people. The gam- ing genre is that or narrative building from community sto- ries, historical scenarios and cultural protocols. At present the features are limited to community authored videos with questions, simple interactions around social protocols and scripted scenarios. This paper looks at how these compo- nent can be used for reective learning through narratives and the need for improved feedback from community, prior to release to students.

Original languageEnglish
Title of host publicationIE 2014 - Proceedings of the 10th Australian Conference on Interactive Entertainment
Subtitle of host publicationFun and Games
EditorsKaren Blackmore, Keith Nesbitt, Shamus P. Smith
PublisherAssociation for Computing Machinery (ACM)
Number of pages8
ISBN (Electronic)9781450327909
Publication statusPublished - 2 Dec 2014
Externally publishedYes
Event10th Australian Conference on Interactive Entertainment, IE 2014 - Newcastle, Australia
Duration: 2 Dec 20143 Dec 2014

Publication series

NameACM International Conference Proceeding Series


Conference10th Australian Conference on Interactive Entertainment, IE 2014


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