Abstract
This paper investigates the efficacy of gamifying educational resources to increase student engagement, with a view to improve the learning outcomes, as seen through the lens of three teaching academic. Firstly, this paper will briefly discuss some industry concerns about the benefits that gamification has in educational settings, followed by the solutions that the Media Design and Development team at the University of Southern Queensland (USQ) offer for developing mobile friendly resources. Lastly, three case studies of gamification will be reviewed with reference to a series of semi-structured interviews involving the lecturers who drove the development of these gamified resources. Although further detailed feedback is required from students, the conclusion will be proffered that, from the teacher‘s perspective, gamification improves the likelihood of success by enhancing student interest and engagement, which intrinsically improves outcomes.
Original language | English |
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Title of host publication | Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016 |
Editors | Laurel Evelyn Dyson, Jennifer Fergusson, Wan Ng |
Place of Publication | Sydney |
Publisher | The University of Technology, Sydney |
Pages | 167-172 |
Number of pages | 5 |
ISBN (Print) | 9780987502032 |
Publication status | Published - 2016 |
Externally published | Yes |
Event | 15th World Conference on Mobile and Contextual Learning, mLearn 2016 - Sydney, Australia Duration: 24 Oct 2016 → 26 Oct 2016 |
Conference
Conference | 15th World Conference on Mobile and Contextual Learning, mLearn 2016 |
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Country/Territory | Australia |
City | Sydney |
Period | 24/10/16 → 26/10/16 |