Reboot Your Course – From Beta to Better

Zoe Lynch, Michael Sankey

    Research output: Chapter in Book/Report/Conference proceedingConference Paper published in Proceedingspeer-review

    Abstract

    This paper investigates the efficacy of gamifying educational resources to increase student engagement, with a view to improve the learning outcomes, as seen through the lens of three teaching academic. Firstly, this paper will briefly discuss some industry concerns about the benefits that gamification has in educational settings, followed by the solutions that the Media Design and Development team at the University of Southern Queensland (USQ) offer for
    developing mobile friendly resources. Lastly, three case studies of gamification will be reviewed with reference to a series of semi-structured interviews involving the lecturers who drove the development of these gamified resources. Although further detailed feedback is required from students, the conclusion will be proffered that, from the teacher‘s perspective, gamification improves the likelihood of success by enhancing student interest and engagement, which intrinsically improves outcomes.
    Original languageEnglish
    Title of host publicationMobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016
    EditorsLaurel Evelyn Dyson, Jennifer Fergusson, Wan Ng
    PublisherThe University of Technology, Sydney
    Pages167-172
    ISBN (Print)9780987502032
    Publication statusPublished - 2016
    Event15th World Conference on Mobile and Contextual Learning, mLearn 2016 - Sydney, Australia
    Duration: 24 Oct 201626 Oct 2016

    Conference

    Conference15th World Conference on Mobile and Contextual Learning, mLearn 2016
    CountryAustralia
    CitySydney
    Period24/10/1626/10/16

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