Staff perspectives about gamefully designing Charles Darwin University

Alicia Boyle, Alison Lockley, Johanna Funk

    Research output: Chapter in Book/Report/Conference proceedingConference Paper published in Proceedings

    Abstract

    This paper reports on the initial outcomes of the ‘Game On: Exploring Innovative Pedagogies: Using Game Design to Enhance Online Learning Symposium’ (Game On Symposium) hosted by Charles Darwin University (CDU) in September 2013. Strategic and effective implementation of game design principles potentially provides CDU with an opportunity to exploit its strengths as a multi-sector institution delivering programs in multiple locations via a range of modalities, pedagogies and technologies that will increase engagement, progression and retention of its students. Whilst games have been acknowledged as effective learning tools (Johnson et al., 2013), there is further need to consider their application and implementation in VET and HE institutions. Whitton (2012), identified that digital games have the potential to support learning in a variety of contexts. However, whilst many institutions have adopted game-based learning strategies, there is a dearth of evidence of moving from small scale pilots to systemic implementation.

    A mixed methods approach was used to obtain data about attendees pre and post-attendance knowledge of games/gamification and game-like learning and their potential application for teaching and learning at CDU. Quantitative data was collected using anonymous online surveys whilst qualitative data was collated from hand-written ‘Post-it’ notes and un/de-identified participant observation/conversation notes. Survey results demonstrated support for a range of initiatives including ; the use of simulations, the inclusion of missions and quests for learning and/or assessment, the development of professional development courses for staff, the creation of a Community of Practice and the offering of innovation grants for the development of games and/or the ga-
    mification of units or courses.

    This paper presents findings from the Game On Symposium and considers their implications for developing institution-wide stra tegies for gamefully designing CDU. 
    Original languageEnglish
    Title of host publicationAVETRA 17th Annual Conference Proceedings
    Place of PublicationOnline - AVETRA Website
    PublisherAustralian Vocational Education and Training Research Association (AVETRA)
    Pages1-10
    Number of pages10
    ISBN (Print)978-0-9805275-3-7
    Publication statusPublished - 2014
    EventAustralian Vocational Education and Training Research Association Annual Conference (AVETRA 2014 17th) - Surfers Paradise,QLD, Surfers Paradise, Australia
    Duration: 22 Apr 201424 Apr 2014
    Conference number: 2014 (17th)

    Conference

    ConferenceAustralian Vocational Education and Training Research Association Annual Conference (AVETRA 2014 17th)
    Abbreviated titleAVETRA
    CountryAustralia
    CitySurfers Paradise
    Period22/04/1424/04/14

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  • Cite this

    Boyle, A., Lockley, A., & Funk, J. (2014). Staff perspectives about gamefully designing Charles Darwin University. In AVETRA 17th Annual Conference Proceedings (pp. 1-10). [66] Australian Vocational Education and Training Research Association (AVETRA).