Abstract
Background: A randomized control trial demonstrated that a computerized cognitive behavioral therapy (cCBT) program (Smart, Positive, Active, Realistic, X-factor thoughts [SPARX]) was an appealing and efficacious treatment for depression for adolescents in New Zealand. Little is known about the acceptability of computerized therapy programs for rural Australians and the suitability of computerized programs developed in one cultural context when used in another country. Issues such as accents and local differences in health care access might mean adjustments to programs are required.
Objective: This study sought to explore the acceptability of SPARX by
youth in rural Australia and to explore whether and how young people would wish
to access such a program.
Methods: Focus groups and semistructured interviews were
conducted with 16 young people attending two youth-focused community services
in a small, rural Tasmanian town. An inductive data-driven approach was used to
identify themes using the interview transcripts as the primary data source.
Interpretation was supported by demographic data, observer notes, and content
analysis.
Results: Participants reported that young people want help for
mental health issues but they have an even stronger need for controlling how
they access services. In particular, they considered protecting their privacy
in their small community to be paramount. Participants thought computerized
therapy was a promising way to increase access to treatment for youth in rural
and remote areas if offered with or without therapist support and via settings
other than school. The design features of SPARX that were perceived to be
useful, included the narrative structure of the program, the use of different
characters, the personalization of an avatar, “socialization” with the Guide
character, optional journaling, and the use of encouraging feedback.
Participants did not consider (New Zealand) accents off-putting. Young people
believed the SPARX program would appeal to those who play computer games
generally, but may be less appealing for those who do not.
Conclusions: The findings suggest that computerized therapy offered in
ways that support privacy and choice can improve access to treatment for rural
youth. Foreign accents and style may not be off-putting to teenage users when
the program uses a playful fantasy genre, as it is consistent with their
expectation of fantasy worlds, and it is in a medium with which they already
have a level of competence. Rather, issues of engaging design and confidential
access appeared to be more important. These findings suggest a proven tool once
formally assessed at a local level can be adopted cross-nationally.
Original language | English |
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Article number | e3 |
Pages (from-to) | 1-12 |
Number of pages | 12 |
Journal | Journal of Medical Internet Research |
Volume | 2 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2014 |